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AI Insights · Timothy · March 2024

Top 5 Play Pass Games on iOS in the US: Q1 2024 Performance

Discover the performance trends of the top 5 Play Pass games on iOS in the US for Q1 2024, including insights on weekly downloads, revenue, and active users.

Top 5 Play Pass Games on iOS in the US: Q1 2024 Performance

The first quarter of 2024 saw notable performance trends among the top 5 Play Pass games on iOS in the United States. Here’s a detailed look at their weekly downloads, revenue, and active user metrics.

Disney Coloring World showed a fluctuating revenue trend, starting at approximately $100K in the first week of January and gradually declining to around $53K by the end of March. Weekly downloads saw peaks and valleys, with the highest at 29K in late February and the lowest at 19K in mid-February. Active users remained relatively stable, peaking at 56K in early March.

LEGO® DUPLO® WORLD experienced steady weekly revenue, with an increase in mid-March, reaching about $48K. Downloads varied, with the highest at 13K in mid-January and the lowest at 7K in early March. Active user numbers showed a downward trend from 22K in early January to around 17K in early March, before slightly recovering to 20K by the end of the quarter.

Hungry Shark Evolution maintained consistent weekly revenue, peaking at approximately $25K in the final week of March. Downloads remained steady, with weekly figures ranging from 20K to 26K. Active users hovered around 120K to 130K throughout the quarter, showing slight fluctuations but an overall stable engagement.

Pixel Art - Color by Number saw relatively stable revenue, with minor peaks and troughs, ending the quarter at around $17K. Downloads started strong at 26K in the first week of January but gradually decreased to around 13K by mid-March, before slightly increasing to 15K by the end of the quarter. Active users remained high, starting at 376K and peaking at 388K in late March.

Flow Free had a stable revenue trend, fluctuating around $16K to $19K. Downloads showed a decreasing trend, from 74K in early January to 44K by the end of March. Active users were robust, starting at 1.7M and reaching a peak of 2.1M in mid-February before settling at 1.9M by the end of the quarter.

These insights reveal the dynamic nature of user engagement and revenue generation for Play Pass games on iOS. For more detailed data and further insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024